From Software and Namco Bandai are finally fixing a year-old bug in Dark Souls 2 that caused weapons in the game to degrade, and ultimately break, at a fast rate. Because the Windows PC version of the game ran at 60 frames per second, double that of Dark Souls 2‘s console counterparts, weapon durability decreased at twice the normal rate.
The recently released PlayStation 4 and Xbox One versions of the game, which were released alongside a DirectX 11 version for PC, also had that weapon durability bug. Thankfully, an upcoming patch for Dark Souls 2 will address that issue.
Bandai Namco said on its Tumblr that an update due to be released in the in the coming weeks will include the following fix:
Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
The update is coming to the PlayStation 4, Steam (DirectX 9), Steam (DirectX 11) and Xbox One versions of Dark Souls 2: Scholar of the First Sin.
Dark Souls players noticed the weapon durability issue shortly after the Windows PC version hit Steam last year. The biggest impact on weapon durability came from striking the corpses of enemies, players noticed, and the increased frame rate made it worse. But according to a statement from Bandai Namco, this was working as developer From Software intended.
Here’s a demonstration of that bug in action. You’ll see the weapon’s durability degrade at twice the speed when the player switches from 30 fps to 60 fps about 1:40 into the video.
Fans have already developed their own fix for the durability bug in Scholar of the First Sin, but Bandai Namco and From are finally recognizing that it’s an issue for players. There’s no firm date yet for when the game’s next update will be released.
For more on Dark Souls 2: Scholar of the First Sin, read Polygon’s updated review of the game.